Equipment Details

Top of the line equipment for outdoor and indoor games at any time of the year. Solutions for sports organizations, outdoor activity centers, and event organizers. The industry's most realistic recoil and injury effects, the software and available equipment allows up to 16 participants to play at the same time. There is a total of 15 inflatable structure to configure the area in a minimum space of an ice rink.

FALCON
  • Impulse simulation of recoil
  • Color IPS screen
  • extreme temp. from -30 to +40
  • Up to 10 weapons configuration
  • Red dot sight
HEADBAND
  • Shoot-through wound and shock wave
  • 5 modes for autonomous work
  • vibration and light indication when hit
  • LED visible up to 330 ft away
SERIUS
  • device touch to receive health, ammunition, other
  • 8 modes in one device by touch and shots
SMART DOMINATION BOX
  • 5 modes, which records the capture by shots and time
  • LED scales + Loud speakers

Game Modes Available

Kids mode/Warm up

To score more points than the opposing team. The game ends automatically on the expiration of 15 minutes. The team with the highest total score wins. Players are automatically respawned 5 seconds after deactivation at the specefic team respawn point. Kids Mode difference is the two-hand sensor is disabled and the blaster shoots even if it is held with one hand. The weapon is reloaded automatically, without pressing the reload button.

Last man standing

When players are deactivated, they have to leave the playground with their taggers raised up. The game ends when there is only one last player left on the playground. If a winner is not detected during the 15 minutes, a draw will be announced.

Last team standing

When players are deactivated, they must leave the playground with their taggers raised up. The game ends when players from only one team are left on the playground. If a winner is not recognized during 15 minutes, a draw is announced.

Capture by shots

The SIRIUS with team color indicator in the respawn mode is installed on the bases of each team, allowing them to restore health and ammunition after deactivation. The Domination Box is installed in the center of the playground. The domination box counts the number of hits made by each team. Time does not play any role, the main task is to shoot at the upper panel a set number of times. To prevent players from piling up near the device, the domination box hits everyone around it with radiation every 5 seconds.

Capture the base

The Base "SIRIUS" with team color indicator has 100 health units and 4 hits are enough to destroy it. Players can restore their health and ammunition on the base of their team. If opponents come less than 3 meters closer to the base, the base will take 30 health points away every 5 seconds as radiation. The game ends when one of the teams destroys the opponents base with shots. This scenario can be played with or without auto respawn after x amount of time.

Capture by Time

The SIRIUS with team color indicator in the respawn mode is installed on the bases of each team. The Domination Box is installed in the center of the playground. If you shoot at the top panel of the Domination Box, it will trigger the timer of capture by your team. If another team captures the Domination Box, the other team will launch the timer for their team, thus saving the accumulated time of the first team. The game ends when one of the teams holds the Domination Box for a total of 8 minutes.

Capture the Flag

The SIRIUS with team color indicator in the flag mode is installed on the bases of each team. Players have to shoot the sirius of the opposite team to capture the flag and run back to their base and shoot their sirius to complete the flag capture. Players automatically respawn after 40s. The game ends when one of the teams complete the capture the flag scenario 5 times.

Battle Royale

Participants compete in the game zone, which narrows to the center of the playground every 5 minutes. The players who find themselves outside the zone are deprived of their health units until they return to the game zone. 10 seconds before the narrowing of the game zone, players will hear the notification “Zone decreased”, which means that players who are outside the zone need to get closer to the center of the playground. Once the zone is narrowed for the third time, all players will be taken away their health units and the winner will be the last player left on the playground. Start of the game.